Indie developers join the creators of Luck be a Landlord, Ice Water, and All Will Rise in removing games from Xbox ...
Roblox's latest financial results beat expectations for its third quarter, with revenue up 16% year-on-year to $1.6 billion.
"The studios that succeed won't be the ones using the most AI; they'll be the ones using AI entirely in service of the player ...
Spilt Milk Studios' Nicolas Lovell on how the studio balances different funding sources, and scales game development to match ...
Players and creators alike dislike AI-created games, but digital storefronts are ill-equipped for the avalanche of slop that ...
Capcom's newest franchise, Pragmata, has sold over 2.7 million units since its April release, while Onimusha: Way of the ...
Devices and consumer revenue declined 3% to $15.5 billion. Xbox content and services revenue decreased 2%, primarily due to ...
The newly merged Skydance Corporation has mandated employees return to the office for five days a week and is offering a ...
The studios behind Valheim, Subnautica, Hades, Phasmophobia, Paralives, and Deadhaus Sonata discuss the highs and lows of ...
The CEO explains what the new employee-owned structure looks like, why State of Decay 3 has taken so long, and how the studio ...
Code Wizards head Stuart Muckley shares tips to minimise the stress and maximise the fun of working with a studio partner ...
"We took our eyes off its external development, with all our teams focused on our next big projects," says Roger Collum ...