Unity’s Runtime Fee is officially dead in the water. Exactly one year after its infamous announcement, new CEO Matt Bromberg has made his stamp on the firm - to end the madness and, to coin a sporting ...
A year to the day since the announcement, and after several revisions and community backlash, Unity is ending its unpopular pricing scheme. A year to the day since the announcement, and after several ...
A year ago, Unity Technologies created a huge problem for itself and the developers who use its game engine: It introduced a near-universally hated new fee tied to a developer’s game installs. While ...
Unity has unveiled its planned changes to the controversial Runtime Fee policy that would charge developers fees on a per-install basis. Unity Create president Marc Whitten detailed the changes in a ...
Rahman is a writer, editor, and graphic designer. His passion lies in writing about video games. Writing has been Rahman's vocation ever since high school when he wrote for a school magazine. His ...
Unity is canceling its controversial Runtime Fee and returning to a more traditional subscription model for its popular video game engine used by small and big developers worldwide. However, the price ...
Unity’s (U) latest earnings report is out, providing a breakdown of the company’s financial performance over the past few months. It also touches on one of the most controversial decisions in Unity’s ...
Unity has finally backtracked some of the policies related it the Unity Runtime Fee announced last week following a wave of backlash from game developers. While the Runtime Fee isn’t completely going ...
Unity has cancelled its runtime fee after "deep consultation" with its "community, customers, and partners." Last September, Unity announced it would impose a Runtime Fee on every install of a Unity ...
Unity, the game engine used in popular titles like Cuphead, Fall Guys, and Among Us, has apologized for the “confusion and angst” caused by a newly announced fee. On September 12, the company released ...