Microsoft rolls out Shader Model 6.10 and AgilitySDK 1.720, adding AI-ready APIs and improved GPU performance to DirectX 12.
DirectSR, a new API from Microsoft that will allow developers to easily bring NVIDIA DLSS, AMD FSR, and Intel XeSS support to their games, isn't the only announcement from the DirectX team at this ...
The UE5 implementation is reportedly 'in progress' and could help developers reduce shader stutter and long load times in ...
Microsoft has announced it has launched a preview version of DirectSR. This is a new API that's been made to standardize super-resolution (upscaling) support for all DirectX 12-based PC games. Over ...
The dreaded Blue Screen of Death, or BSOD, has been the bane of every Windows users' existence for every generation of the OS. With every new version of Windows, Microsoft has claimed that there will ...
Gaming graphics have been on a constant improvement trajectory since the early days, with new technologies leveling up the experience. Ray tracing has been one such focus that brings gorgeous lighting ...
Microsoft has revealed a new Video Encode API for DirectX 12, allowing developers to take advantage of GPU acceleration to encode H264 and HEVC content. The feature is native in Windows 11 too.
An upcoming patch from Microsoft could finally fix Windows 11's BSOD (Blue Screen Of Death) issues on the DirectX API. If true, then this could be among the first major fixes for BSODing on the OS, ...
In brief: Microsoft announced this week that it added a new API to DirectX 12 that will support video encoding. The new set of interfaces will give Windows users a consistent framework for encoding ...
Microsoft says apps using DirectX are crashing on Windows systems with outdated Intel drivers after installing November 2022 cumulative updates. On affected systems, users will see apphelp.dll errors ...
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