Gamification is a way to reward people for exhibiting a desired behavior. It is not merely creating a game for people to play, nor making training a game. As Pokemon Go turns a year old, here are some ...
At the Engage Digital conference this week, we heard about everything from game design at Zynga to social media usage at McDonald's. Here are three lessons I picked up. Allow customization, but not ...
Oran Devilly and May Lim share lessons from using gaming techniques to help students develop the learning traits needed to benefit from online teaching With the growth of online and self-directed ...
Technology has been integrated into various fields - food science, health care, education, etc. In the field of education, it has revolutionised the traditional way of teaching and created a massive ...
Gamification is using the game mechanics that kids love in video games and infusing them into your classroom. In a good gamified classroom, mechanics like layered leaderboards, badges/achievements, ...
March Madness is aptly named, with fans spending an estimated 664 million hours watching the tournament a year. This national dedication (or obsession) with March Madness is fierce. According to the ...
With learning going digital/online during the COVID-19 pandemic, new ways to drive learner engagement have become imperative. In a first, the National Service Scheme of the General Education ...
Open almost any modern investing app and something feels familiar. The progress bars, the little rewards, the gentle nudge to check back tomorrow. That sense of momentum isn't an accident. It ...
Research shows 70% of business transformation efforts fail due to lack of engagement. My colleagues working at large legacy-era companies might estimate closer to 90%. Whatever the case, in an age ...