There are still artifacts on faces and corrupted bits of terrain with the graphics, but at least Crimson Desert will run now, ...
Intel is maintaining momentum with its latest driver stack, specifically targeting the expansion of its AI-powered upscaling technology. The new Intel Arc GPU Graphics Drivers 101.8509 WHQL have ...
TL;DR: Intel Graphics Driver 32.0.101.8509 (WHQL) now supports XeSS 3 Multi-Frame Generation across all Intel Arc GPUs, including Arc A-Series, B-Series, and Core Ultra processors. This update ...
Intel has released a new graphics driver under version 32.0.101.6913. This WHQL driver adds support for new games and a few fixes. Intel has released a new WHQL ...
Intel has released driver 32.0.101.6987 for Intel Arc and other GPUs. According to tests by Windows Latest, these new Intel drivers bring noticeable performance improvements, with talk of an FPS ...
Intel is continuing its steady march of driver improvements with a fresh update targeting its latest hardware. Whether you’ve recently picked up a new “Battlemage” B-Series card or you’re running one ...
Doom Eternal (VK) may exhibit blue flickers in gameplay with Ray Tracing enabled. The Last of Us Part II (DX12) may exhibit flickering black boxes in certain gameplay scenes. Returnal (DX12) may ...
Have you checked out our review of Intel's Arc B580 "Battlemage" GPU yet? Hopefully, you already have and you're well aware that the Arc B580 is a competent entry-level GPU with solid 1080p and 1440p ...
This will provide a more comprehensive output about your graphics controller. sudo apt install -y linux-headers-$(uname -r) flex bison intel-fw-gpu intel-i915-dkms xpu-smi sudo apt install -y \ ...
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Just when you thought you'd better get saving for your new RTX 5000-series graphics card, off the back of an Intel update on it's GPU plans, tech website Videocardz is claiming Intel is going to ...
Intel is once again investing in Linux development. The company has recently posted several job openings aimed at strengthening its Linux graphics driver and GPU software teams, signaling continued ...
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