Earlier this year, Nvidia announced its new line of 50 Series GPUs with a hot new feature in tow: "Multi Frame Generation." Building on early frame gen tech, these new GPUs allow games to create ...
Frame generation has always had a poor reputation among serious gamers, and rightfully so, largely because Nvidia presents it as a feature that fixes poor performance. Yes, it does significantly ...
Nvidia DLSS 4.5 Dynamic Multi Frame Generation finally has a release date, with Nvidia today announcing that the new feature will be available from March 31. As well as unlocking the ability to ...
Nvidia DLSS 4.5 is here, and it brings some surprisingly significant changes, for a tech that you might have thought was already close to being as good as it can get. A new second-gen transformer ...
In a game with DLSS Frame Generation, you’ll suddenly have the ability to not only select DLSS but also toggle on Frame Generation. This is still just FSR 3, but it’s applied via native DLSS support ...
Way back at CES 2026, NVIDIA promised major updates to DLSS. No, we're not talking about the recently revealed and roundly controversial DLSS 5; rather, we're talking about the final revisions to DLSS ...
Use left and right arrow keys to seek audio. DLSS 4.5 Dynamic Multi Frame Generation is now available. After going hands-on with NVIDIA's updated Frame Generation technology in recent days, it's safe ...
Don't let the recent partnership with NVIDIA fool you—Intel is still working on its own Arc graphics technology, and investigation of recent driver files indicate that Intel is bringing Multi-Frame ...
Nvidia technically launched DLSS 4.5 back at CES 2026, improving the already-great DLSS 4 algorithm with an updated transformer model for upscaling. But its headline feature, Dynamic Multi-Frame ...
AMD's FSR 3 technology made a surprise debut earlier this month in two games: Forspoken and Immortals of Aveum, and we're ready to give you an early look of the technology. There's a lot to cover in ...
One of my worst fears has come true: a game developer is officially using frame generation as a crutch to achieve 30 FPS. And I don't mean 30 FPS doubled to 60 FPS through frame gen – I'm talking ...
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