Design-based learning (DBL) emphasises iterative cycles of design, implementation and reflection, situating learners as active constructors of knowledge through authentic problem-solving. By engaging ...
Tactile learning experiences—a strategy borrowed from museum education—can help students of all ages retain new information.
Often, instructors want students to do more than know content that is increasingly complex. Other goals may refer to students’ interaction within the larger program or within the world. Fink (2013) ...
Education experts are encouraging schools to consider problem-based learning (PBL) in a move to improve engagement and creativity among high school students. New research demonstrates how hands-on, ...
Designing effective, scalable, and sustainable policies and programs in education is challenging. Programs that work in one setting may not work in another. Programs supported through grants may not ...
One of the most robust backward design models developed for higher education is L. Dee Fink’s integrated course design. Fink outlines a streamlined process for designing academic courses, divided into ...
Active learning puts students at the center of the learning process by encouraging them to engage, reflect, and apply what they’re learning in meaningful ways. Rather than passively receiving ...
School districts in every state now have the green light to establish competency-based education programs and models in their classrooms—but they have a lot of work to do on the operational side to ...
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